Dongbaek-dong by Hosang Park
For his upcoming exhibition, A Square, photographs of man-made Korean parks surrounding luxury high-rise buildings, Hosang is looking at areas that are created to bring people out of their homes and bring them together. However, he says of his photographs:
I find that showing the parks in this way reflects the characteristics of the Korean metropolis where I live. While a park might be associated with rest and play, these areas are increasingly used commercially as a means to boost property values. It would, after all, be hard to have discussions or take rest in such places. Likewise, for people in contemporary Korea, days are compressed in terms of time and space and taking a rest in a small downtown area doesn't seem to have any meaning at all.
Have Park's parks lost out to video games such as Second Life perhaps? James Deavin's work from his 2006 solo show, Photographs From The New World explores where perhaps the people have gone. Deavin says:
Second Life is a place where people can live out their dreams. Some people’s dreams are to have a bigger version of what they already have. Others’ fondest wish is to be a talking elephant from Mars. Second Life is not a ‘game’ – there is no “next level,” no “level boss,” there is no winning or losing. Rather, characters enter into complex relationships, build things, earn and spend money. In fact, the world turns over ten million dollars a month. This money is spent in the market place and certain consumer products have become ubiquitous: grand pianos, waterfalls, boats, Japanese gardens. If money were no object, is this how real life would look?
Untitled (interior) by James Deavin
Are the parks in Park's photos just as much a fabrication of an ideal as what Deavin found in Second Life? Is one more real than the other, just because it physically exists? Is the online world winning out against our real lives?